You bring up a great point about entertaining educational content… and it reminds me of this recent interview, on entertaining political education content:
Some of the approach to content creation discussed in this video (above) also reminds me of the video discussion over on this thread…
I’ve also been thinking about how I might design a 4x game, to entertainingly simulate (and educate) the intersections of geopolitics, ecology, economy, etc. But, probably most people wouldn’t play such genre, though other games could also educate on a narrower set of such things.